Heads-Up Play: Winning the Title
How to play heads-up for a tournament win: why ranges become so wide, button and big blind strategy, push-fold heads-up, and adjusting to your last opponent.
By PokerLevelUp Team,

Heads-up for a tournament title is a different game from the full-table poker you’ve played all day. With only two players, you’re in a blind every hand, hand values change completely, and passivity is punished fast. It’s also where the biggest pay jump in the tournament is decided. Players who adjust to heads-up quickly win far more titles than their skill at full tables alone would suggest.
Key takeaways
- Heads-up, the button is the small blind and acts first preflop, last after the flop.
- Ranges are very wide: any ace, most kings and many weak-looking hands are strong heads-up.
- Raise most buttons; defend the big blind with a wide range.
- With 10bb, the button shoves about 58% of hands and the big blind calls about 38% in equilibrium.
- ICM is gone heads-up (only first and second remain): play for chips.
How heads-up works
- The button posts the small blind and acts first before the flop.
- The other player posts the big blind and acts last before the flop, first after it.
- You’re in a blind every single hand, so you can’t wait for good cards.
A useful mindset shift: at a full table, a random hand is usually worse than several others. Heads-up, it’s against one random hand — so average hands become strong.
| Hand | Equity against one random hand |
|---|---|
| A-2 offsuit | ~55% |
| K-7 offsuit | ~55% |
| Q-8 suited | ~56% |
| 5-5 | ~60% |
| J-T offsuit | ~55% |
Button strategy
- Raise most hands — a common range is 70–90% at 25bb+, using a small size (2–2.5bb, or a min-raise).
- Limping some hands can be a legitimate strategy heads-up, especially with deeper stacks, but a consistent raise-first strategy is simpler and hard to exploit for most players.
- With 15bb or less, move towards shove-or-fold, or a mix of min-raises and shoves.
Big blind strategy
You close the action preflop and get a good price, so defend wide — often 60–70% or more of hands against a min-raise. 3-bet strong hands and some bluffs, and use 3-bet shoves at 12–25bb.
Heads-up push-fold
The push-fold charts were calculated for exactly this situation — small blind vs big blind. At 10bb:
- Button (small blind) shoves about 58% of hands.
- Big blind calls about 38%.
At 5bb, it’s about 71% and 62%. When stacks are this short, the maths decides; know the charts and don’t agonise.
Heads-up for the title
Tournament · heads-up · 18bb effective
Preflop
Pot 1.5bb
- Button min-raises to 2bb
- Hero calls — Q-6 suited is well ahead of the average hand heads-up
Flop
Pot 4bb
Q93- Hero checks, Button bets 1.3bb
- Hero calls: top pair is a strong hand heads-up
Turn
Pot 6.6bb
7- Hero checks, Button checks
River
Pot 6.6bb
2- Hero bets 4bb for value — worse queens, nines and pairs will call
- Button calls with 9-8
Heads-up after the flop
- Pairs are strong. Any pair is often the best hand; top pair is usually worth value betting.
- Bet more often when checked to — your opponent misses the flop most of the time too.
- Don’t fold too much. Against a wide range, bluff-catching with a pair is often correct.
- Keep sizes small on most flops; ranges are wide and weak on both sides.
ICM disappears
With two players left, the remaining prize money is simply first and second place. Every chip you win moves you towards the bigger prize in a straight line, so you can play for chips again. The only exception: if the two of you agree a deal, the maths changes — see Final Table Strategy.
Adjusting to your opponent
Heads-up, you play every hand against the same person, so reads matter enormously:
| Opponent | Adjustment |
|---|---|
| Folds too much to raises | Raise almost every button; 3-bet more |
| Calls too much | Value bet thinner; bluff less |
| Plays scared of losing the title | Apply constant pressure |
| Very aggressive | Call down lighter; let them bluff; trap with strong hands |
You’ve finished the Tournament Mastery course
Take the Stage 3 quiz to earn your final tournament badge. Next, try a different game with the PLO4 course — or put your skills to work in our tournament calendar.
Finished this lesson?
Mark it complete to track your MTT · Stage 3 progress.
Practise with a free tool
Keep going
Ready for the next level?
That’s the last lesson in MTT · Stage 3. Take the short quiz to earn your MTT · Stage 3 badge.
Get the weekly level-up
One short email a week: a new lesson, a hand to think about and a tool tip. No spam, unsubscribe any time.
By subscribing you agree to our privacy policy.
Related lessons

Final Table Strategy: Pay Jumps and Stack Dynamics
How to play a tournament final table: pay jumps, ICM with a six-handed worked example, strategy for big, medium and short stacks, and how to think about deals.

Push-Fold Charts Explained: Nash Shoving Ranges
What push-fold charts are, how Nash equilibrium ranges are calculated, real small blind vs big blind shove and call ranges at 10 and 15bb, and when to deviate.

Bounty and PKO Tournaments: How Bounties Change Ranges
How bounty and progressive knockout (PKO) tournaments work, how to include a bounty in your pot odds, why covering stacks matters and how ranges widen as bounties grow.