Final Table Strategy: Pay Jumps and Stack Dynamics
How to play a tournament final table: pay jumps, ICM with a six-handed worked example, strategy for big, medium and short stacks, and how to think about deals.
By PokerLevelUp Team,

Reaching a final table means you’ve outlasted most of the field — and that most of the prize pool is still to be decided. Every elimination is a pay jump, stacks vary wildly, and the right decision depends as much on the other players’ chips as on your cards. This lesson turns the ICM ideas from Level 4 into a practical final-table plan.
Key takeaways
- Every elimination at a final table is a pay jump, so ICM pressure is present in almost every hand.
- In our six-handed example, the second-biggest stack needs about 65% equity to call the chip leader's shove — not 50%.
- Big stacks should apply pressure; medium stacks avoid the leader; short stacks pick their spots.
- The value of a chip falls as your stack grows — the leader's extra chips are worth less than a short stack's.
- Deals split the remaining money using models like ICM; know your number before you negotiate.
A six-handed example
Six players remain. The payouts (from a prize pool of 100) are 38 / 24 / 15 / 10 / 7 / 6. The stacks in big blinds, with their ICM value:
| Player | Stack | Share of chips | ICM value |
|---|---|---|---|
| A (leader) | 30bb | 29% | 22.1 |
| B | 25bb | 24% | 20.4 |
| C | 20bb | 19% | 18.4 |
| D | 15bb | 14% | 16.0 |
| E | 10bb | 10% | 13.2 |
| F | 5bb | 5% | 9.9 |
Look at the spread: the leader has six times the short stack’s chips but just over twice the money. Chips flatten out into prize equity because everyone left has already locked up at least 6.
The risk premium at a final table
Player A shoves; player B, with 25bb, is deciding whether to call. Using the ICM calculator:
- Fold: B keeps about 20.4 (ignoring blinds).
- Call and lose: B is out in 6th place and collects the 6th-place prize: 6.
- Call and win: B has 50bb and becomes the leader — about 28.1.
Required equity = (20.4 − 6) ÷ (28.1 − 6) ≈ 65%
In a cash game, the same call needs 50%. Against a wide shoving range of about 46% of hands, J-J (about 71%) and T-T (68%) are still calls — but A-J, A-T and 8-8 (all around 60%), which are easy calls in chip terms, become folds.
A plan for each stack
Big stack
- Open wide and attack medium stacks who can’t afford to call.
- Avoid unnecessary battles with the second-biggest stack.
- Let short stacks bust each other when you can.
Medium stack
- Call all-ins from bigger stacks much tighter than chip EV suggests.
- Attack shorter stacks and tight players.
- Look for pay jumps: if a short stack is about to blind out, patience is valuable.
Short stack
- Shove before your fold equity disappears — usually by about 8–10bb.
- Target medium stacks who have to fold.
- Accept that your chips have the highest value per chip: when you double up, your equity rises sharply.
Reading the table
At a final table, slow down and ask before every decision:
- Who covers me, and whom do I cover?
- How big is the next pay jump?
- Is someone about to bust without my help?
- What does each stack want? (The leader wants pressure, medium stacks want safety, short stacks want double-ups.)
Deals
Some tournaments let the remaining players agree to split the prize money. Common methods:
- Chip chop: money in proportion to chips. It favours the chip leader heavily — remember how chips flatten out above.
- ICM chop: money according to ICM values. Usually the fairest starting point, but it ignores skill and blinds.
- Custom deals: often ICM with an amount left to play for.
Know your ICM number before you start talking, and don’t feel pressured to accept a deal — you can always say no.
Folding a strong hand on purpose
Final table · 6 left · pays 38/24/15/10/7/6
Preflop
Pot 2.5bb
- Player A (30bb, chip leader) shoves from the small blind with about 46% of hands
- Hero is player B in the big blind with 25bb
- Against that range, A-J has about 60% equity — short of the roughly 65% needed
- Hero folds
Next up: tournaments that pay you to knock players out — Bounty and PKO Tournaments.
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