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LVL4

Level 4 of 5

Advanced

Level 4 introduces the ideas that shape modern poker: balanced strategies, bet sizing theory, stack-to-pot ratio, 3-bet and multiway pots, blockers, big blind defence, multi-street planning, tournament equity and adjusting to the players in front of you. The goal is understanding, not memorising solver outputs.

Your progress0/11 lessons

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About 12 hours of learning

Lessons in this level

  1. 1

    GTO Fundamentals: Balance, Indifference and MDF

    What game theory optimal (GTO) poker really means: Nash equilibrium, balanced ranges, the indifference principle, minimum defence frequency and how solvers fit in.
  2. 2

    Bet Sizing Theory: Polarised, Merged and Geometric Bets

    How to choose a bet size with a reason: range and nut advantage, polarised and merged ranges, overbets, block bets and geometric sizing to get stacks in by the river.
  3. 3

    Stack-to-Pot Ratio (SPR) and Commitment

    What stack-to-pot ratio is, how to calculate it on the flop, and how SPR tells you which hands are strong enough to get all-in in single-raised, 3-bet and 4-bet pots.
  4. 4

    Playing 3-Bet Pots: Strategy at a Low SPR

    3-bet pots are shallower and play faster. How ranges, SPR, c-bet sizes and commitment change after the flop — as the 3-bettor and as the caller.
  5. 5

    Blockers and Card Removal

    How the cards in your hand change your opponent's range: counting blocked combos, choosing bluffs with blockers, value betting and preflop blockers.
  6. 6

    Check-Raising and Big Blind Defence

    How to defend the big blind profitably against steals, which flops to check-raise, how to build a check-raise range with value hands and draws, and how to size it.
  7. 7

    Multi-Street Planning and Range Advantage

    Plan the whole hand before you bet the flop: sort your range into hand classes, pick barrel cards in advance, avoid capping your range and adjust on each street.
  8. 8

    Multiway Pots: Playing Against Two or More Opponents

    Why hands lose value multiway, how bluffs stop working, and simple rules for betting, sizing and pot control when three or more players see the flop.
  9. 9

    Hand Review: Ace-King in a 3-Bet Pot on a Low Board

    A street-by-street review of ace-king in a 3-bet pot: why checking the flop was right, how to bet the turn and how thin to value bet the river.
  10. 10

    ICM and Final Tables: Tournament Equity Explained

    Why tournament chips aren't worth their face value: how ICM turns stacks into prize equity, the bubble risk premium with worked numbers, and final-table strategy.
  11. 11

    Exploitative Adjustments: Beating Real Opponents

    How to identify player types, read HUD stats like VPIP and PFR, exploit common low-stakes tendencies and adjust safely without being counter-exploited.

Level 4 quiz

Prove it and earn your badge

12 questions. Score 80% or more to unlock the Level 4 badge. Take it as many times as you like.

LVL4
Question 1 of 12

In simple terms, what is a game-theory-optimal (GTO) strategy?

Question 2 of 12

What is the minimum defence frequency (MDF) against a pot-sized bet?

Question 3 of 12

Which situation best suits a large bet or overbet?

Question 4 of 12

The flop pot is 20bb and the effective stack is 90bb. What is the SPR?

Question 5 of 12

Holding the A♠ on a three-spade river is useful when bluffing mainly because…

Question 6 of 12

The button opens to 2.5bb and the small blind folds. What equity does the big blind need to call?

Question 7 of 12

The preflop raiser checks back an A♠ 7♦ 2♣ flop. What does that usually say about their range?

Question 8 of 12

Near the money bubble, ICM pressure means that…

Question 9 of 12

A player’s stats are VPIP 48 / PFR 6. What type of player are they most likely to be?

Question 10 of 12

An opponent folds to c-bets far too often. The best adjustment is to…

Question 11 of 12

The button opens to 2.5bb, the big blind 3-bets to 10bb and the button calls (100bb stacks). What is the SPR on the flop?

Question 12 of 12

Three opponents each fold to your bluff 60% of the time. Roughly how often does the bluff win immediately?

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